Blog

Glue together

Hey und Hallo! Zack – and already two weeks have passed since the last update. However, there wasn’t really much new to report. But today I’m back with some screenshots and a little update about Crystals Of Irm. I’m continuing to tinker with the demo… Weiterlesen »Glue together

Things change

Hello 🙂 Unfortunately I have nothing new to show you today, because all of last week went into thinking through what I really need to learn in order to create the content I want to create. But what actually is the content I want to… Weiterlesen »Things change

Hello again

Hey and hello! Finally… I’m sitting at the keyboard and have time and energy to write you a few lines. In the last weeks there was much less time left for Crystals Of Irm than planned, but don’t panic, despite this fact a lot of… Weiterlesen »Hello again

Pixel[zero]

Hello 🙂 I’m very exited to show you what I learned about pixels last week, so let’s dive in. At first it was important to know how to access all the pixels of the drawing window or of an image one wants to use, because… Weiterlesen »Pixel[zero]

Basics – Done!

Hello 🙂 As last time I’ve to apologise first for the delay, but I’m very happy to close the first chapter today with you. I want to summarise shortly the basic building blogs of coding as I learned them so far and speak a little… Weiterlesen »Basics – Done!

Strong foundation

Hey and hello! The week went quite differently than expected. The planned things didn’t get done, but a whole bunch of improvements got done. Among other things, the base of the save system is finished and I continued to work on the various tools I… Weiterlesen »Strong foundation

Dev Time

Hey and Hello From now on I’m on vacation and since I don’t have any bigger plans, I’ll spend more time on Crystals Of Irm. Today I’m tryig to get into vacation mode, so this update will be a bit shorter than usual, but I… Weiterlesen »Dev Time

A good way

Hey and Hello! New week new update! Soon Crystals Of Irm will be one year old and the demo is just around the corner. In the last months I’ve been building on the basic idea of COI again and again, changing things, deleting systems or… Weiterlesen »A good way